View Full Version : rotations in UV editor
TheWriter 08-16-2003, 03:34 PM Rotations were workin fine before, but now I noticed, when ever I rotate, in uv editor, my dimensions are not keeping their same values anymore. Instead sides grow and shrink depending on the angle of rotation?
BTW, is there a key im supposed to hold down for rotating at 90 deg increments?
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oXYnary
08-17-2003, 10:29 AM
Which max? In 5 there is that additonal pullout on the editor that allows you to rotate +-90 degrees
John-Stetzer
08-17-2003, 11:15 AM
Originally posted by TheWriter
[B]Rotations were workin fine before, but now I noticed, when ever I rotate, in uv editor, my dimensions are not keeping their same values anymore. Instead sides grow and shrink depending on the angle of rotation?/B]
Use a square bitmap.
TheWriter
08-17-2003, 12:31 PM
John, I think that was the problem. Sometims I use a 128x256 and I guess that is causing that. NO way around it? I just think it's a waste to use a 256x256 when i'll have a chunk of it not even being used.
Thanks for the help guys.
John-Stetzer
08-17-2003, 02:15 PM
Originally posted by TheWriter
NO way around it?
Don't uncheck the Use Custom Bitmap checkbox and let the UV editor scale the map; with a square size in the Width/Height, no distortion should occur.
EricChadwick
08-18-2003, 01:50 PM
Yeah.
BTW, the reason it is distorting in the UV editor is so that the bitmap doesn't distort on the model. If it were the other way around, the bitmap would distort instead of the UVs... at least that's how Peter Watje described it.
TheWriter
08-19-2003, 07:32 PM
Im just gessing here. But do you mean to imply that in-game, the engines will SAMPLE UP an image so the width = hight ?
EricChadwick
08-19-2003, 07:57 PM
http://support.discreet.com/webboard/wbpx.dll/read?61010,23e
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I had some other advice, but the damn CGTalk software ate it. "sorry the vbulletin server is too busy..."
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