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View Full Version : Polytrans import from maya to max


kpalazov
05-17-2002, 07:30 AM
Hey guys well I am a native maya modeller but maya's render is very hard to work with so I decided i will model in maya and render in max. The problem I have is that when I export a maya mesh as a 3ds or obj file my model triangulated . That is all four sided polygons are cut in half so they become triangles. Is there a way to avoid this problem.
Help would be greatly appriciated as this is for an animation I am working at the moment.

cheers

take care

Kiril

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