Dualhammers
11-03-2009, 10:03 PM
I am working on a class project right now and have been given a model made by another student to retopologize. This was a poly-modeled character - done in Maya - with no other tools. As you can see the geometry is pretty uneven.
I know all the tools needed to redo this geometry, but I want to know if there are any tutorials or guidelines I should know or consider before diving in. I don't want to put several hours of work into this only to realize that my new geometry does not retain the original form of the mesh.
Images:
http://img.photobucket.com/albums/v380/aces155/34Mitch.jpg
http://img.photobucket.com/albums/v380/aces155/mitchFront.jpg
http://img.photobucket.com/albums/v380/aces155/mitchSide.jpg
http://img.photobucket.com/albums/v380/aces155/mitchTop.jpg
I know all the tools needed to redo this geometry, but I want to know if there are any tutorials or guidelines I should know or consider before diving in. I don't want to put several hours of work into this only to realize that my new geometry does not retain the original form of the mesh.
Images:
http://img.photobucket.com/albums/v380/aces155/34Mitch.jpg
http://img.photobucket.com/albums/v380/aces155/mitchFront.jpg
http://img.photobucket.com/albums/v380/aces155/mitchSide.jpg
http://img.photobucket.com/albums/v380/aces155/mitchTop.jpg
