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View Full Version : Retopologizing a mesh - where to start


Dualhammers
11-03-2009, 10:03 PM
I am working on a class project right now and have been given a model made by another student to retopologize. This was a poly-modeled character - done in Maya - with no other tools. As you can see the geometry is pretty uneven.

I know all the tools needed to redo this geometry, but I want to know if there are any tutorials or guidelines I should know or consider before diving in. I don't want to put several hours of work into this only to realize that my new geometry does not retain the original form of the mesh.

Images:

http://img.photobucket.com/albums/v380/aces155/34Mitch.jpg

http://img.photobucket.com/albums/v380/aces155/mitchFront.jpg

http://img.photobucket.com/albums/v380/aces155/mitchSide.jpg

http://img.photobucket.com/albums/v380/aces155/mitchTop.jpg

IRAFK
11-14-2009, 12:07 AM
http://www.topogun.com/

Psyk0
11-14-2009, 04:59 PM
I don't want to put several hours of work into this only to realize that my new geometry does not retain the original form of the mesh.

But you will have to put work into this (to learn edgelooping) if you want to get better at it ;). Topology is understanding how a surface is constructed and the only way you'll learn is by doing it and failing. So get to work and post your progress!.

musashidan
11-15-2009, 11:14 AM
I don't want to put several hours of work into this only to realize that my new geometry does not retain the original form of the mesh.



Also,because retopo work relies on conforming to the surface of the original mesh you can't help BUT retain it's form :)
Just have fun with it.It's so quick to do once you get used to it that you'll really learn to enjoy it.As mentioned,don't worry about making mistakes or messing up.it's all part of the process.

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