polo2000
08-16-2003, 02:17 AM
I'm trying to export a C4D file into a 3DS model I can use inside of Swift 3D. When I export the model and bring it into Swift 3D, the model parts are all over the place and even some of the textures are misplaced.
Now I thought that somehow the model shifted through the conversion process between the two programs. However, I opened up the same 3DS file that C4D just exported inside of Cinema and I had the same exact result of the pieces shifting.
Now I know that the problem lies within the C4D 3DS exporter. It moves the pieces of the model for whatever reason. I'm wondering if this is a bug or maybe a Mac OSX bug? Hopefully the image will explain what I'm talking about.
Am I missing something here? There aren't too many options in the preferences for 3DS export. The only option is a scaling option. Any help on this subject is greatly appreciated.
Now I thought that somehow the model shifted through the conversion process between the two programs. However, I opened up the same 3DS file that C4D just exported inside of Cinema and I had the same exact result of the pieces shifting.
Now I know that the problem lies within the C4D 3DS exporter. It moves the pieces of the model for whatever reason. I'm wondering if this is a bug or maybe a Mac OSX bug? Hopefully the image will explain what I'm talking about.
Am I missing something here? There aren't too many options in the preferences for 3DS export. The only option is a scaling option. Any help on this subject is greatly appreciated.
