PDA

View Full Version : Rigging with no animation curves


redwhitejacket
11-03-2009, 02:02 AM
In the second volume of the book "The Art of Rigging" put out by CG Toolkit, the author states that one of the goals for the robot project they had was to make a model with no animation curves. So they made a lower poly rig and threw a lambert on it, then highlighted the selected pieces with a green lambert so all the animators had to do is grab a piece of the robot and move it as they pleased.

This works well for robots I can imagine, but what about organic models? That is, have you or would you ever rig a character with no animation curves? So if the animator wants to grab the leg, they just grab it and move it as they please, with toggle keys for FK/IK?

And what about facial animation?

Lomax
11-03-2009, 02:31 AM
I've tried this before on an organic character, and ran into one major problem - I couldn't see how the character was deforming. More specifically, I couldn't see that the twist joints in the arm were flipping, making the arm look like a candy wrapper. And the controls especially got in the way of facial animation.

With robots, deformation isn't an issue, unless it's meant to be a cartoon.

CGTalk Moderation
11-03-2009, 02:31 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.