redwhitejacket
11-03-2009, 02:02 AM
In the second volume of the book "The Art of Rigging" put out by CG Toolkit, the author states that one of the goals for the robot project they had was to make a model with no animation curves. So they made a lower poly rig and threw a lambert on it, then highlighted the selected pieces with a green lambert so all the animators had to do is grab a piece of the robot and move it as they pleased.
This works well for robots I can imagine, but what about organic models? That is, have you or would you ever rig a character with no animation curves? So if the animator wants to grab the leg, they just grab it and move it as they please, with toggle keys for FK/IK?
And what about facial animation?
This works well for robots I can imagine, but what about organic models? That is, have you or would you ever rig a character with no animation curves? So if the animator wants to grab the leg, they just grab it and move it as they please, with toggle keys for FK/IK?
And what about facial animation?
