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MSus
11-02-2009, 04:20 PM
New week, new challenge. Same rules as last time (2 hours modeling limit)


This weeks selection:

- boombox,
- umbrella (either closed or opened),
- skyscraper,
- snail,
- fountain pen,
- dumpster.


Let's get to work!

keptin
11-03-2009, 03:53 AM
Retro Boombox - 51 mins

http://i35.tinypic.com/1zbh15s.jpg

CoryChambers
11-03-2009, 04:05 AM
Hey guys, this is my first post on here. I thought I'd take part in the SMC to practice my skills. I recently switched from XSI to Maya for a job, so my work flow is not as fast as it could be. This took about 1hr 15min (had to find tools). I wasn't to concerned about small detail, just refining my work flow. The model is based on the concept art that was done by another artist which can be found by clicking here (http://www.cadeh.com/2008/12/29/snail-painting-in-photoshop/).

http://www.coryjchambers.ca/forumPosts/snail.jpg
http://www.coryjchambers.ca/forumPosts/snailWire.jpg

Please feel free to check out my portfolio

www.CoryJChambers.ca (http://www.coryjchambers.ca)

Thanks, looking forward to seeing others models,

Cory Chambers

MSus
11-03-2009, 05:34 PM
Both entries are supah cool.

The only "problem" I see with the boombox is the handle geometry (where all the loops are merged into one vertex). Cleaning out the handle would work wonders with the models cleanliness (I hope that's a word :)).

The snail looks awesome, even more with the fact that it took you 1 hour for it (my organic modeling takes ages :S). The only thing that is bothering me is the n-gons near the head. Fixing that would result in a better edge flow and it would get the rid of the pinching (seen on the render). Other then that - Top stuff!




http://forums.cgsociety.org/attachment.php?attachmentid=147863&stc=1 (http://forums.cgsociety.org/attachment.php?attachmentid=147863&stc=1)

keptin
11-03-2009, 08:47 PM
Thanks for the tip about the handles...I'm not sure why I decided to start with a cylinder primitive for those.

-posted Garbage Dumpster - 22mins

-Fixed boombox handle geometry

http://i34.tinypic.com/15ocv2e.jpg
http://i36.tinypic.com/1zxwdag.jpg

CoryChambers
11-04-2009, 12:50 AM
Hey,

thanks for the compliments on the snail. The n-gons are there becausebi started to model the wrinkles and than I got lazy and decided it was only a quick mOdel and was too lazy to delete the edge loop that I half created. Haha so there was kind of a crease there.

Thanks for the crits/comps

Cory Chambers

rico271
11-04-2009, 07:04 PM
after 2 hour this is what i manage to finish for the boombox
http://img682.imageshack.us/img682/2959/boomboxa.th.jpg (http://img682.imageshack.us/i/boomboxa.jpg/)
and umbrella 45 min
http://img689.imageshack.us/img689/1435/umbrella.th.jpg (http://img689.imageshack.us/i/umbrella.jpg/)

MSus
11-05-2009, 01:05 PM
My boombox. Took me about 50 minutes.

http://img689.imageshack.us/img689/9186/boombox.jpg (http://img689.imageshack.us/i/boombox.jpg/)

jakeh14
11-06-2009, 01:29 AM
My boombox. Took me about 50 minutes.



I've been MIA for a while I know...just a curiosity though. I'm looking at MSus' boombox and noticing the speakers. In particular, the very center where you would just have a series of tris normally, you've deleted every other line to form a series of quads. What are the benefits to doing this?

BTW: I've sat down to do some modeling, so please look for an SMC submission by me later and let me know what ya think :-D

jakeh14
11-06-2009, 03:18 AM
Boom box! I thought this would take a LOT less time than it actually did. There's interpenetration, I know, but the large speakers were quickly added on...though that's not really what I wanted to do.

The tweeters on the top caught me up, trying to connect the round speakers into a square box. Not bad, but not my best work. I'm gonna try a few more this week, I think.

Oh yeah, it took me about an hour and a half.

http://farm3.static.flickr.com/2453/4083101465_413063c9f1.jpg

MSus
11-06-2009, 11:36 PM
I've been MIA for a while I know...just a curiosity though. I'm looking at MSus' boombox and noticing the speakers. In particular, the very center where you would just have a series of tris normally, you've deleted every other line to form a series of quads. What are the benefits to doing this?

BTW: I've sat down to do some modeling, so please look for an SMC submission by me later and let me know what ya think :-D


Actually I'm just trying out different workflows. I was annoyed with the "little hills" that you get when you subdivide a cylinder that ends in tris. I've seen the "delete every other line" workflow in a tutorial and I'm just testing it out. The main benifits are having all quads, and it's a bit easier to smooth out when subdividing.

Here's a quick picture of the result. Left one with tris, the right with quads (the cylinders are the same). The only thing I changed in the quad cylinder are the vertices that were left from deleting the edges. Moved them a bit down and scaleed them out. Took a few seconds, but even with minimal correction it looks better (imagine spending a minute on it! :))

http://img41.imageshack.us/img41/2604/trisquads.jpg (http://img41.imageshack.us/i/trisquads.jpg/)

jakeh14
11-07-2009, 06:05 AM
Actually I'm just trying out different workflows. I was annoyed with the "little hills" that you get when you subdivide a cylinder that ends in tris. I've seen the "delete every other line" workflow in a tutorial and I'm just testing it out. The main benifits are having all quads, and it's a bit easier to smooth out when subdividing.

Here's a quick picture of the result. Left one with tris, the right with quads (the cylinders are the same). The only thing I changed in the quad cylinder are the vertices that were left from deleting the edges. Moved them a bit down and scaleed them out. Took a few seconds, but even with minimal correction it looks better (imagine spending a minute on it! :))



Thanks for the info! I can see why it would be helpful to take the time.

rico271
11-08-2009, 08:08 PM
skyscraper?- 45 min
http://img4.imageshack.us/img4/3759/skyscrapper.jpg
By [URL=http://profile.imageshack.us

froforces
11-09-2009, 03:14 PM
rico did you try using a nurbs profile curb, you could trace the outline of the building and then revolve it which should give you faster and usually more accurate results.

nimbiot
11-09-2009, 04:44 PM
furthest I got with 2 hours, most time used experimenting with the swirl pattern, then rushed it at the end with the snail body

jakeh14
11-09-2009, 06:28 PM
rico: I love that shape. I don't know if I'd call it a skyscraper as is, though. It could've benefited from some of the detailing of the original picture (windows, doors and such).

nimbiot: Dig the snail. The snail body wasn't too bad if it was rushed. The swirls could've used a little more definition, as in the mesh you can't really see them without the wireframe on top of it.

jakeh14
11-09-2009, 06:31 PM
Thanks for the tip about the handles...I'm not sure why I decided to start with a cylinder primitive for those.

-posted Garbage Dumpster - 22mins

-Fixed boombox handle geometry



How'd you get those renders? Is that a renderer effect, or material?

keptin
11-09-2009, 10:26 PM
How'd you get those renders? Is that a renderer effect, or material?

There's a couple things going on.

First, I'm using a white lambert shader with the ambient color set to pure white. In the shader group properties of that shader, under mental ray-->contours, I have the color set to a dark blue (for the lines) and a width of around 0.5 in this case.

Second, in my mental ray render settings at the bottom of the Features tab is a Contours sub-tab. I have 'enable contour rendering' turned on, over-sample set to 20. Lastly, under the 'Draw by property difference' tab (a Contours sub-tab) I have 'around all poly faces' checked.

Revon
11-09-2009, 11:51 PM
Random fountain pen found on google. Very simple geometry so modeling only took ~45mins, tip was surprisingly easy to do once I figured out a simple way to do it, all it took was polygon pipe and good ol' lattice. Now when I look at it, it looks pretty decent but the gap on the tip should have probably been bit wider.

http://img18.imageshack.us/img18/7616/fountainpensmall.jpg
http://img18.imageshack.us/img18/7822/fountainpenwiresmall.jpg

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