call4jim
11-02-2009, 12:38 PM
Theres some things I not sure about when modelling. I tried looking up and haven't really got an answer, and if there's a thread that answered this question, then I'm sorry I must've mist it. I imagine a lot of this will be just use my judgement but I just like to double check
Topology I think that's the word. I know people model in triangle and squares, isn't referred as Tri's and Quad's. I know Tri's are used in games and quads for everything else that I know of at least.
So if I want to model for games I do Tri's or I guess model in Quad's then convert to Tri's s that ok?
I'm told to keep topology all Quads or Tri's just wonder what does this generally effect?
If I model generally anything else in Quads does having Tri's in some areas effect anything just I seen a few wire frames pictures and say a face its a Quad model but there's a few Tri's on the centre line on neck and forehead?
I also like to know about using multiply meshes for 1 object. So example a simple table a board a 4 legs. So is ok for me to just model the board and legs as 1 mesh or just make a board and 4 legs giving me 5 or is just because its a simply table it doesn't matter. I guess this applies to most furniture like shelves and cabinets.
What about a bed or sofa there's a body frame and there's a matrices, or not that important, if its low poly?
I know for things like a car or anything that articulates you got no choice but to make extra parts like the wheels and doors. I mean that would be insane to try to make it out of 1 mesh.
Character modelling. I know games make there characters with clothes as 1 mesh, and I imagine small companies do as well. Kind of in the wrong area for this but who/where do you make character with ncloth then a major film company?
Thank you for any advice
Topology I think that's the word. I know people model in triangle and squares, isn't referred as Tri's and Quad's. I know Tri's are used in games and quads for everything else that I know of at least.
So if I want to model for games I do Tri's or I guess model in Quad's then convert to Tri's s that ok?
I'm told to keep topology all Quads or Tri's just wonder what does this generally effect?
If I model generally anything else in Quads does having Tri's in some areas effect anything just I seen a few wire frames pictures and say a face its a Quad model but there's a few Tri's on the centre line on neck and forehead?
I also like to know about using multiply meshes for 1 object. So example a simple table a board a 4 legs. So is ok for me to just model the board and legs as 1 mesh or just make a board and 4 legs giving me 5 or is just because its a simply table it doesn't matter. I guess this applies to most furniture like shelves and cabinets.
What about a bed or sofa there's a body frame and there's a matrices, or not that important, if its low poly?
I know for things like a car or anything that articulates you got no choice but to make extra parts like the wheels and doors. I mean that would be insane to try to make it out of 1 mesh.
Character modelling. I know games make there characters with clothes as 1 mesh, and I imagine small companies do as well. Kind of in the wrong area for this but who/where do you make character with ncloth then a major film company?
Thank you for any advice
