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View Full Version : Kickstand Unveils StretchMesh 1.5 for Advanced Character Animation in Autodesk Maya S


Afsaneh3DAnimator
10-30-2009, 11:23 PM
Hi every one I just did a Google search and found the following information:

Kickstand Unveils StretchMesh 1.5 for Advanced Character Animation in Autodesk Maya Software

http://blog.digitalcontentproducer.com/briefingroom/2009/07/10/kickstand-unveils-stretchmesh-15-for-advanced-character-animation-in-autodesk-maya-software/




It looks to me like this Kickstand StretchMesh 1.5 is one of the the newest technologies for skinning.

archanex
10-31-2009, 09:01 PM
sounds interesting in theory... but I'd really like to see the results!

anoopak
11-01-2009, 10:03 AM
hi there,
ofcourse this is one of the newest technologies for skinning.I havn't tested out the plugin personally.But the demo looks pretty convincing enough to give it a try.But when it comes to multiple object the new MAYA MUSCLE multi collision feature also gives pretty nice results.Also the real time interaction is also fairly good.

archanex
11-01-2009, 09:08 PM
I just saw that there were videos on their site, looks pretty neat! I wonder how slow it is with a complex scene

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