TheWraith
08-15-2003, 04:19 PM
okay, so i've got a subD model thinking it'd be a walk in the park to texture. just make a duplicate, convert the duplicate to poly, average vertices where i need and all. set up the UV's on the poly object and then just do a poly -> transfer of the UV's from the poly object to the poly cage of my subD surface. it sounded like the way to go to me. but i'm having problems. i'm getting holes in the subD's UV's. not all of the UV's are where they should be. like say i move the leg UV's as a single object down for the poly object and transfer the UV's to my poly cage, the poly cage looks just fine in the UV editor... however when i go into standard mode and look at the subD surface in the texture editor there are faces missing that didn't get moved down with the leg. am i making sense? i hope so... anyways, is there a way to fix this? if i use the poly cage to layout the UV's i won't be able to do things like average vertices to smooth out the UV's.... what am i to do?
