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TheWraith
08-15-2003, 04:19 PM
okay, so i've got a subD model thinking it'd be a walk in the park to texture. just make a duplicate, convert the duplicate to poly, average vertices where i need and all. set up the UV's on the poly object and then just do a poly -> transfer of the UV's from the poly object to the poly cage of my subD surface. it sounded like the way to go to me. but i'm having problems. i'm getting holes in the subD's UV's. not all of the UV's are where they should be. like say i move the leg UV's as a single object down for the poly object and transfer the UV's to my poly cage, the poly cage looks just fine in the UV editor... however when i go into standard mode and look at the subD surface in the texture editor there are faces missing that didn't get moved down with the leg. am i making sense? i hope so... anyways, is there a way to fix this? if i use the poly cage to layout the UV's i won't be able to do things like average vertices to smooth out the UV's.... what am i to do?

ryguy
08-15-2003, 05:40 PM
Sounds like your SubD isn't inheriting UVs from your Poly. By default, when you convert a poly to a subD, Maya will keep the SubD's default UVs.

This can be easily changed. Select your SubD and go into polygon mode. Then go into your channel box and take a look at the input section. You'll see polyToSubDiv1 and under that, you'll see "UV Treatment" There are three options:

-Keep Subd UVs (default)
-Inherit UVs (that is what you want)
-No UVs On Subd

http://www.3ee.com/ryguy/maya_subd_uv.jpg

~Ryan

TheWraith
08-15-2003, 10:15 PM
FAN-FRIGGIN'-TASTIC! thnx a bunch ryan :) your help is MUCH appreciated.

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