MrMint
10-30-2009, 01:47 PM
Hi there,
this is my second attempt to model a human character. But this time, I want the model to be as light as possible. Additionally I am trying to remain "all quad".
I made the head first and after that the ear. But I will face the same issue when connecting the head with the body (somehow I cant get my head around boxmodeling).
Obviously my "project" lacks of planning and the selfrestrictions might not be such a good idea. Nevertheless I try to finish it up that way. Long story short:
How are you approaching the problem moving from denser to lighter area (same goes with hand-to-arms, or feet-to-legs)?
(maintaining nice flow)
Coincidentally the amount of the edges that I want to connect to the ear are twice the amount of edges the head provides. But that counts just this time.
Though I am pretty sure that I have to completely redo my topo there might be something that I have overlooked.
Looking forward to read your comments.
http://img204.imageshack.us/img204/1740/looops.th.png (http://img204.imageshack.us/i/looops.png/)
this is my second attempt to model a human character. But this time, I want the model to be as light as possible. Additionally I am trying to remain "all quad".
I made the head first and after that the ear. But I will face the same issue when connecting the head with the body (somehow I cant get my head around boxmodeling).
Obviously my "project" lacks of planning and the selfrestrictions might not be such a good idea. Nevertheless I try to finish it up that way. Long story short:
How are you approaching the problem moving from denser to lighter area (same goes with hand-to-arms, or feet-to-legs)?
(maintaining nice flow)
Coincidentally the amount of the edges that I want to connect to the ear are twice the amount of edges the head provides. But that counts just this time.
Though I am pretty sure that I have to completely redo my topo there might be something that I have overlooked.
Looking forward to read your comments.
http://img204.imageshack.us/img204/1740/looops.th.png (http://img204.imageshack.us/i/looops.png/)
