ndeboar
10-30-2009, 11:56 AM
Hey,
I've got an particle instance of objects, and i'm trying shade them differntly (renderman for maya).
The problem is, no particle data is transfered to the geo instance, and each geo instance doesnt have a unique id passed to the rib.
I've read somewhere that every object in maya has a unique ID, how do i access this? If i could get a random number for each object, i could use that to adjust shader values.
Cheers!
Nick
I've got an particle instance of objects, and i'm trying shade them differntly (renderman for maya).
The problem is, no particle data is transfered to the geo instance, and each geo instance doesnt have a unique id passed to the rib.
I've read somewhere that every object in maya has a unique ID, how do i access this? If i could get a random number for each object, i could use that to adjust shader values.
Cheers!
Nick
