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Eraq
10-29-2009, 02:07 PM
Hi good peoples.

I have a little problem regarding particleshading.

I have a particlesystem where I have use a black and white texture to determine wich particle to be driven by a turbulencefield..

I am all happy with the simulation and wants to shade my particles. I am rendering with RfM2.
Somehow I cant get rid off the particles rgbPP-values when rendering. I have tried to use an particleSamplerNode for controlling my rgbPP-values by first multiply by zero, then add a color ( ramp ) No luck...

Any help or hints would be much appriciated...


Thanks


Erik

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