NeptuneImaging
10-29-2009, 01:39 AM
Good evening, I don't post here often, but i was wondering about a neat effect involving rainfall and how it will change the colour/property of a shader. The rain in boston gave me that idea. In these images, I want each particle when it hits an object, i want it to change the colour of the object to its underlaying layer texture... maybe i can set a conditional to change the weight whenever a particle gets into range.
http://farm3.static.flickr.com/2507/4053829771_ddd7286b52_o.jpg
http://farm3.static.flickr.com/2455/4054571856_1e04ee7548_o.jpg
in this case, the flat phong becomes the checkered texture whenever a particle hits it...and I am wondering if there is a nice way of making this effect work... I'm using the SPH tools btw since this is a fluid based simulation...
http://farm3.static.flickr.com/2446/4054586220_e9edb883d5_o.jpg
If anyone can help a first time user that would be great. Thanks.
http://farm3.static.flickr.com/2507/4053829771_ddd7286b52_o.jpg
http://farm3.static.flickr.com/2455/4054571856_1e04ee7548_o.jpg
in this case, the flat phong becomes the checkered texture whenever a particle hits it...and I am wondering if there is a nice way of making this effect work... I'm using the SPH tools btw since this is a fluid based simulation...
http://farm3.static.flickr.com/2446/4054586220_e9edb883d5_o.jpg
If anyone can help a first time user that would be great. Thanks.
