zou
10-28-2009, 06:31 PM
Hi
I've been provided a skeleton to model over it and simple man.
I'm using Max 9
My model is a poly, closed and free from holes ....
the skeleton seems mesh objects linked together, so i used the skin modifier to the mesh
but it act very weird when i first test it (see the screen shots)
im only rotating the right forearm and the hold body move and squeeze
http://www.divshare.com/img/thumb/9072647-06f.jpg (http://www.divshare.com/download/9072647-06f)
http://www.divshare.com/img/thumb/9072648-0eb.jpg (http://www.divshare.com/download/9072648-0eb)
i edited the enveloppe of the trunc to include all vertices of course , but it's the same result.
help please
I've been provided a skeleton to model over it and simple man.
I'm using Max 9
My model is a poly, closed and free from holes ....
the skeleton seems mesh objects linked together, so i used the skin modifier to the mesh
but it act very weird when i first test it (see the screen shots)
im only rotating the right forearm and the hold body move and squeeze
http://www.divshare.com/img/thumb/9072647-06f.jpg (http://www.divshare.com/download/9072647-06f)
http://www.divshare.com/img/thumb/9072648-0eb.jpg (http://www.divshare.com/download/9072648-0eb)
i edited the enveloppe of the trunc to include all vertices of course , but it's the same result.
help please
