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View Full Version : What have I done wrong? -Maya


JaredTaylor
10-28-2009, 01:43 PM
I have a pretty good rig that I made, but there's one problem I can't figure out.

When I move the back control, the facial controls distort, maybe they aren't parented properly, but I'm pretty sure they are.

Point and Parent constraints just cause the control to jump way out of place.

Here's some pictures that might help you help me.

http://i35.tinypic.com/x1yf6h.jpg
http://i36.tinypic.com/2tbhf.jpg
http://i35.tinypic.com/qpq6oj.jpg

creatingJunk
10-28-2009, 10:05 PM
hey there, would like to help but there's not enough info.
From the picture it looks like a skinning problem? Are you constraining the facial joints to the face controllers? From the looks of it, seems like the joints are not moving along with the face controllers or the mesh is not skinned correctly? I can't tell unless you show the joints too.

JaredTaylor
10-29-2009, 01:19 AM
I didn't move the face controllers... I moved the back controller ;) Which caused the face controllers to move... see the problem?

If this doesn't help you work it out can I PM you my scene file?

Here's one with the joints showing:

http://i35.tinypic.com/24llc9d.jpg

creatingJunk
10-29-2009, 01:37 AM
I see. Well, all your face controllers are child of the back controller, so that's y when you move the back controller, the face controllers moved along with it. What exactly do you want the back controller to do?

Sure, you can pm me with the scene file and I'll see if I can help

DanHaffner
10-29-2009, 03:00 AM
I would take all your facial control curves, put them in a group. Un-parent them from the back control and make them a child of your main head joint. This will insure that however the head moves the controls move with it and will stay lined up with the face, but won't be effected by any other controls on your character.

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10-29-2009, 03:00 AM
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