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wan
12-14-2001, 06:00 AM
How many frames for a walk cycle in a typical low poly game character?

I was thinking of 12, but looks funny. What is the standard?

I think some of the ppl fr the old forum expert in game dev. got advice/tips for me?

Thanks in advance.

pascal_blanche
12-16-2001, 12:13 AM
12 should do the trick... I remember doing 8fps walk cycles for sprites on Amiga :D

Chewey
12-16-2001, 11:06 AM
Originally posted by wan
How many frames for a walk cycle in a typical low poly game character?

I was thinking of 12, but looks funny. What is the standard?

I think some of the ppl fr the old forum expert in game dev. got advice/tips for me?

Thanks in advance.

Are you asking for how many frames in length are required for a single walk cycle of regular pace? (based on 24 frames per second playback setting)

Or are you asking what "frames per second" setting for the playback of an animation of a walk cycle?

wan
12-17-2001, 07:35 AM
I am asking how many frames of keyframes I need, to make a decent walkcycle in games.

I got the answer from ICG anyway. :D

fyi,
They told me 12 -20 should do the trick if the engine can stretch the keyframes during playback.


Thanx for the help anyway guys. :) :)

Rabid pitbull
12-18-2001, 02:20 AM
what game engine is it for?

wolf
12-18-2001, 06:27 AM
If it is a mod, what game is it for.. Halflife ?

wan
12-18-2001, 07:10 AM
I'm not lucky enough to be working with a game developer.

The characters are actually for a simulator, for medical purposes, but the R/T engine is built based on a typical game engine (DX8)

Fat&ugly
12-21-2001, 08:37 AM
I have always used 10 to 15 frames for each stride in a basic, normal speed, walk cycle.

Can we see the current walk cycle so input will be much easier.

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