View Full Version : How many fps for a game character walk cycle?
How many frames for a walk cycle in a typical low poly game character?
I was thinking of 12, but looks funny. What is the standard?
I think some of the ppl fr the old forum expert in game dev. got advice/tips for me?
Thanks in advance.
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pascal_blanche
12-16-2001, 01:13 AM
12 should do the trick... I remember doing 8fps walk cycles for sprites on Amiga :D
Chewey
12-16-2001, 12:06 PM
Originally posted by wan
How many frames for a walk cycle in a typical low poly game character?
I was thinking of 12, but looks funny. What is the standard?
I think some of the ppl fr the old forum expert in game dev. got advice/tips for me?
Thanks in advance.
Are you asking for how many frames in length are required for a single walk cycle of regular pace? (based on 24 frames per second playback setting)
Or are you asking what "frames per second" setting for the playback of an animation of a walk cycle?
I am asking how many frames of keyframes I need, to make a decent walkcycle in games.
I got the answer from ICG anyway. :D
fyi,
They told me 12 -20 should do the trick if the engine can stretch the keyframes during playback.
Thanx for the help anyway guys. :) :)
Rabid pitbull
12-18-2001, 03:20 AM
what game engine is it for?
If it is a mod, what game is it for.. Halflife ?
I'm not lucky enough to be working with a game developer.
The characters are actually for a simulator, for medical purposes, but the R/T engine is built based on a typical game engine (DX8)
Fat&ugly
12-21-2001, 09:37 AM
I have always used 10 to 15 frames for each stride in a basic, normal speed, walk cycle.
Can we see the current walk cycle so input will be much easier.
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