LaMereHic
10-27-2009, 11:47 AM
Hello, i am trying to set up a scene with a emitter that create instances of objects that move on a displaced poly.
I got a subdivised poly with a displacement map that is the dune
I did a set up walking camel that i must clone in order to make a caravane then a bunch of camels
and a emitter of particles to replicate the camels..
i tried applied the diplacement map to the camel traject but have problems with it
and the clone thing dont work properly.
i used fx linker.
i did the same map dispacement deformation than the dunes to get the proxy running on the floor (dunes) the fx_linker works ok for the cloning as i use a proxy picker to replace the poly by the camel but i cannot get the move done by the textured displacement.. as i replace one by the other it loses the displacement propriety.
I tried to bake the motion too but it only get the linear movement , not the displaced one..
Did i missed something? or has someone has a other way to make this?
I got a subdivised poly with a displacement map that is the dune
I did a set up walking camel that i must clone in order to make a caravane then a bunch of camels
and a emitter of particles to replicate the camels..
i tried applied the diplacement map to the camel traject but have problems with it
and the clone thing dont work properly.
i used fx linker.
i did the same map dispacement deformation than the dunes to get the proxy running on the floor (dunes) the fx_linker works ok for the cloning as i use a proxy picker to replace the poly by the camel but i cannot get the move done by the textured displacement.. as i replace one by the other it loses the displacement propriety.
I tried to bake the motion too but it only get the linear movement , not the displaced one..
Did i missed something? or has someone has a other way to make this?
