a3dmonkey
08-14-2003, 06:55 PM
I'm working on a rigging up a feathered wing that will act like a wing and fold next to the characters body while also being able to switch on the fly to become an arm with a hand. I'm looking for any advice on how to go about doing this.
What I've done so far
____________________________________
I started by searching the web for various tuts and then selected the Jackles forge tut as a basis of things and then added extra functionality from there.
If using the setup suggested on the forge page the wing works fine as a wing but seems to break down as an arm setup when you bend at the elbow and twist the forarm / radius and Ulna. This tears a gapping hole in the center of the wing and causes extra interpenetration of feathers across the wing creating render artifacts all over the place as the feathers colide.
I'm working on a solution for this but as I'm figuring this out after a +10 hour day freelancing the works going slowly.
So, I thought to see if any one else here has worked on this type of rig and may have any pointers for what to avoid as well as what works well on this type of rig.
If you have any suggestions please post here or email me at
a3dmonkey@hotmail.com
Thanks,
Michael
:buttrock:
What I've done so far
____________________________________
I started by searching the web for various tuts and then selected the Jackles forge tut as a basis of things and then added extra functionality from there.
If using the setup suggested on the forge page the wing works fine as a wing but seems to break down as an arm setup when you bend at the elbow and twist the forarm / radius and Ulna. This tears a gapping hole in the center of the wing and causes extra interpenetration of feathers across the wing creating render artifacts all over the place as the feathers colide.
I'm working on a solution for this but as I'm figuring this out after a +10 hour day freelancing the works going slowly.
So, I thought to see if any one else here has worked on this type of rig and may have any pointers for what to avoid as well as what works well on this type of rig.
If you have any suggestions please post here or email me at
a3dmonkey@hotmail.com
Thanks,
Michael
:buttrock:
