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View Full Version : WIP: donny the dust mite


JoelOtron
08-14-2003, 06:37 PM
A little premature to post (I guess thats why they call it WIP!)

He's the star of a promotional piece I'm working on, going from electron micrograph photos of a dust mite. I will eventually have him and some of his buddies crawling around on some huge stalks of hair. The texture is challenging, since a real dustmite has these great striations that hug the contours of its body. Still working on that. I havent collapsed it from its symmetry object yet. Once I do that I will rough upp the pose so its not perfectly symmetrical. Maybe I'll add bones and see what I can accomplish with Mocca (would be nice to get some soft IK on the antennae/hairs)

http://joeldubin.net/xol/donnymite.jpg

You can see one (of many) ref photos I had HERE (http://joeldubin.net/xol/dads_dust_mite.jpg)

Wilson-3d
08-14-2003, 06:51 PM
Nice model and tex. It was great to see a ref pic. The first thing I was going to mention was that the tex looked wierd but then saw the ref and realized it is wierd because it is in real life. I hope you will pose the anime when it is finished. I would love to see these crawling around. However it will probably make me itch for an hour.

JoelOtron
08-14-2003, 06:57 PM
Thanks Wilson.

Yeah--I included the ref photo partly for that reason. You wouldnt believe it if you didnt see it. As I said, I'm still working on the texture--but I'm not quite sure what to do. To be honest it was kind of a haphazard way I came upon i--and I would like to perfect it eventually. Might be a reason to get BP 2 (though I do have BP1). I used a fusion and distorter shader with the SLA tiles using "lines" mode. I need to fix the UVs so the striations dont change scale from poly to poly. I have this shader with a noise alpha channel and a simpler 3d noise material on the layer beneath. That way the striations fade in and out.

bobtronic
08-14-2003, 06:59 PM
WOW, that is a great model. I think you have got
the texture very well.

scratch, scratch... Bob

smoke
08-14-2003, 07:00 PM
He's kinda cute (in a makes-my-skin-itch kinda way)
Look forward to seeing more

JoelOtron
08-14-2003, 09:34 PM
Thanks guys.

Heres an update. Havent tweaked the texture too much yet.

http://joeldubin.net/xol/dusthair2.jpg


He's crawling on your nose hairs RIGHT NOW! :p

flingster
08-14-2003, 09:41 PM
simply horrible in a good way of course!!

great job ...great model...great textures.:thumbsup:

SeanL
08-14-2003, 10:00 PM
That's disgustingly great Joel, and greatly discusting.

SeanL

AdamT
08-14-2003, 11:41 PM
Nice model Joel! I won't comment on the tex, since you're still working on those.

JoelOtron
08-14-2003, 11:45 PM
Originally posted by AdamT
Nice model Joel! I won't comment on the tex, since you're still working on those.

Thanks Adam--Struggling is more like it. :)

ewdean
08-15-2003, 12:06 AM
Joel:

That's a good model. I'm also working on a piece using the American dog tick. Although I didn't go the route of photorealism because it's a comedy clip, but it's good to see this come out of Cinema...

squidinc
08-15-2003, 12:44 AM
looking really good, I like these micro pictures, for the texture maybe try a bit of transparency and refraction as very small insects like aphids, ants, fleas etc tend to look slightly transparent under a microscope, I don't think an electron microscope would show whether something is slightly translucent or not

hehe I just learnt it all in 5 minutes


http://www.mos.org/sln/sem/tour01.html

JoelOtron
08-15-2003, 01:45 AM
Great link squidinc--thanks. (and thanks to everyone else too!)

Yeah--I was going more for an SEM look. I considered the transparent approach, perhaps I will try that.

Alec Syme at Fluke studio already did a great job using that approach, I guess I wanted to try something different.

http://www.flukestudio.com/spidermite.html

http://www.flukestudio.com/aphid.html

Its amazing how taking a break from a piece you are working on can help you see things more objectively. Was out for a few hours today and I'm looking at it again after staring at it all day. Back to the drawing board... :hmm:

bobzilla
08-15-2003, 01:55 AM
Very cool! I love creatures like that AND their REAL...the best kind!

Soft IK would be perfect for the antenae and the cillia looking stuff on the front legs. Just set up the bones, play with the strength and dynamics and you're off. They'll just kind of flop along as you animate the other stuff.

Nice to see something different!!

SeanL
08-15-2003, 02:19 AM
Here's a thread related resource; a SEM image database:

http://cmmsrv.emc.uq.edu.au/

(choose the image link)

SeanL

JoelOtron
08-15-2003, 04:21 AM
Wow--thanks Sean!

I see theres a nice lymphocyte reference there too. Have you proceeded further with your blood cells?

SeanL
08-15-2003, 05:06 AM
You're welcome Joel.

I think I found that link on Bay Raitt's site.

My cell WIPs are put aside until I can put funds aside for JENNAv2 and when darf finishes the wireframe preview update (badly in need of a hardware update here).

Thanks for the heads up on the old version of NICKL, I did get that plugin to work with R8.1.

Now I'm working on modeling and various ways of visualizing molecules such as DNA and antibodies and how to incorporate them into information graphics. Maybe I'll post a new WIP soon.

SeanL

ndat
08-15-2003, 05:13 AM
I really like the modeling on thie, great job. ALthough I think that the texture could make it shine a little more. I would reall like to see the bump be a little higher and the ridges a little more defined. Also I think well placed chanlum would also hep the microscopic feel.

Any way good job, and good luck rigging it :).

basilisk
08-15-2003, 04:12 PM
Not sure that the hairs on the back would have enough mass/momentum to move in a softIK sort of way. Looking at the hairs on the back of my hand, they don't seem to wave about when I shake my hand. Not all physics scales down in the same way. On the other hand, real world physics doesn't necessarily improve the effect of an animation!

JIII
08-16-2003, 02:20 AM
hmm I think donny is coming along nicely.


anyway dude I think the hairs could move.

I mean make it a totally trippin animation with donny and the osmites.

drugs sex and dustmites.

who could ask for more?

JoelOtron
08-16-2003, 02:51 AM
Now I guess I HAVE to do it! (gulp)

(pulls out unread Mocca manual and grabs a cup of coffee)

flingster
08-16-2003, 12:05 PM
does donny have his own natural predator at all?? heh heh ;)

love to see that little guy...munched...crunched...sliced...diced....lol :rolleyes:

JamesMK
08-16-2003, 12:14 PM
Looking great! I'm only too happy those guys are so small. Imagine one of them the size of a dog or something... *shiver*

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