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abe2mir
10-24-2009, 05:50 PM
I have a caped character i wanted to export to a game engine. I know the traditional way to do cloth for games is actually having bones and animating them manually. I downloaded the Havok tool set since that is the industry standard these days, but i cannot find any documentation on how to set up Havok cloth. Does anyone know how to set it up? or have an alternative for real-time cloth?

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10-24-2009, 05:50 PM
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