abe2mir
10-24-2009, 05:50 PM
I have a caped character i wanted to export to a game engine. I know the traditional way to do cloth for games is actually having bones and animating them manually. I downloaded the Havok tool set since that is the industry standard these days, but i cannot find any documentation on how to set up Havok cloth. Does anyone know how to set it up? or have an alternative for real-time cloth?
