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tntman
10-23-2009, 07:05 PM
How can i make a expression that increases nParticleShape1.multiRadius overtime? Or control it via a ramp?

stooch
10-23-2009, 08:25 PM
How can i make a expression that increases nParticleShape1.multiRadius overtime? Or control it via a ramp?

nParticleShape1.multiRadius = time

or

nParticleShape1.multiRadius = frame

or nParticleShape1.multiRadius = time * 2

etc.

tntman
10-23-2009, 08:59 PM
nParticleShape1.multiRadius = time

or

nParticleShape1.multiRadius = frame

or nParticleShape1.multiRadius = time * 2

etc.

That will only make all particles behave the same way, i would like so that the older a particle get the more the multiRadius increases for that particle, like a PerParticle expression.

Aikiman
10-25-2009, 08:17 PM
That will only make all particles behave the same way, i would like so that the older a particle get the more the multiRadius increases for that particle, like a PerParticle expression.

Thats because its listed as a per object attribute, if it was a per particle one it would be listed there.

It would be nice if a lot of object based attrs and even nParticle attrs were per particle but then that would make Maya indestructible and we cant have that now can we?! or can we?!

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10-25-2009, 08:17 PM
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