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View Full Version : Human Head - critiques wanted - thanks


molson67
08-14-2003, 03:12 PM
This is my first Human head model. I am almost done modelling and would like to texture it, then animate it. Something just does not look right though. Please critique my work and tell me what doesn't look correct. I am unhappy with above his mouth but don't know what it is that is wrong.
I have attached wire frames and opengl renders.
http://www3.telus.net/cgmolson/wip/all_18_16_09_render.jpg http://www3.telus.net/cgmolson/wip/all_18_16_09_wire.jpg


Thanks for your time,

Mark

krl
08-14-2003, 03:36 PM
Hmm, I think his neck is a little thick compared with the head and his face is a little too smooth, too perfect, that makes it not look too natural; but i would suggest fixing the second one with intelligent mapping, to make him look alife :)

molson67
09-04-2003, 03:47 PM
Thanks krl for the critiques.
I have fixed the neck, brows and forehead, eyes and chin.

I am ready to texture now. Here is my latest render and wire frame. Please ignore the poor lighting setup.
Critiques and comments are still welcome

http://www3.telus.net/cgmolson/wip/IBMX_MARK_21_face_render.jpg
http://www3.telus.net/cgmolson/wip/IBMX_MARK_21_face_wire.jpg

Thanks,

Mark

ZIVrender
09-04-2003, 10:02 PM
great work... seems he has a very flat face and flat sides of his head.. needs to be more rounded I think.

Good job keep us posted.

:thumbsup:

Alice
09-04-2003, 11:32 PM
Some suggestions.
Push the point between the eyes in a bit.
Tilt the eyes a bit (either in or out)
try to mark the eyebrow line a bit, aswell as the lower lip line.
Awoid the bananashape the profile has (nice banana huh? ;) )

And its so symetrikal! :)

well, keep us posted, gj so far!

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