MF3dream
10-23-2009, 01:21 PM
Hello, I'm just curious about how timewarp effects are applied to films and specially animations...
For example we know that for an animation there is a lot of effects going on like cloth simulations... particle effects etc plus the actual character animations.
currently most compositing programs offer some types of timewarp nodes or operators that whether interpolating the frames or simply extending the time of the clips... but I want to know, are these methods are qualitative? and do the major companies implementing almost the same techniques or what?
I heard from someone that they extend/contract the frame per second (fps) in actual 3d applications because of reaching to full control and quality specially in animations, but I think beside of probable quality in results (because all things are done in rendering and not post process), this makes the entire pipeline somewhat complicated for those like animators or effect artists for example! they have to work in high fps in their 3d applications.
So how we should approach the timewarp for having quality? (if there is any lose or a better way to do that)
Thanks in advance
For example we know that for an animation there is a lot of effects going on like cloth simulations... particle effects etc plus the actual character animations.
currently most compositing programs offer some types of timewarp nodes or operators that whether interpolating the frames or simply extending the time of the clips... but I want to know, are these methods are qualitative? and do the major companies implementing almost the same techniques or what?
I heard from someone that they extend/contract the frame per second (fps) in actual 3d applications because of reaching to full control and quality specially in animations, but I think beside of probable quality in results (because all things are done in rendering and not post process), this makes the entire pipeline somewhat complicated for those like animators or effect artists for example! they have to work in high fps in their 3d applications.
So how we should approach the timewarp for having quality? (if there is any lose or a better way to do that)
Thanks in advance
