View Full Version : weapon: IMI Desert Eagle pistol
modeled/mapped: Milkshape3D
textures: Photoshop
render: PovRay & Photoshop
959tris with all sides modeled,
it was done without background reference, meaning just by eye measurment from photos.
http://www.chaosworx.net/models/render/deagle_render1.jpg
http://www.chaosworx.net/models/render/deagle_render2.jpg
http://www.chaosworx.net/models/render/deagle_render3.jpg
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smooth&flatshaded
http://www.chaosworx.net/models/render/deagle_smooth.jpg
http://www.chaosworx.net/models/render/deagle_flat.jpg
hi ;)
the model looks good
the textur needs color, it''s completly gray, that's unrealistic and boring,
the "counting" is a nice idea, but you could improve it. It looks imo bad because all counts have the same deepth
But at all a nice weapon
hi ;)
yeah I am aware of the lack of color, but nevertheless I think it still looks good, but I could try
and about the depth of the cuts, it's difficult to do that on a lowres texture
http://www.chaosworx.net/models/render/deagle_maps.jpg
Refulgo
08-15-2003, 09:21 AM
I think it looks good, for a clean game like The Matrix it would be just fine without any "color" but for a game like some BF mod or something its to perfect, maybe u should do one texture with dust and durt just for the hell of if
and about the "counting", maybe u should remove it completely, problem solved :)
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