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infi
08-14-2003, 03:21 PM
modeled/mapped: Milkshape3D
textures: Photoshop
render: PovRay & Photoshop

959tris with all sides modeled,
it was done without background reference, meaning just by eye measurment from photos.

http://www.chaosworx.net/models/render/deagle_render1.jpg

http://www.chaosworx.net/models/render/deagle_render2.jpg

http://www.chaosworx.net/models/render/deagle_render3.jpg

infi
08-14-2003, 03:22 PM
smooth&flatshaded

http://www.chaosworx.net/models/render/deagle_smooth.jpg

http://www.chaosworx.net/models/render/deagle_flat.jpg

mgm
08-14-2003, 04:47 PM
hi ;)
the model looks good
the textur needs color, it''s completly gray, that's unrealistic and boring,
the "counting" is a nice idea, but you could improve it. It looks imo bad because all counts have the same deepth

But at all a nice weapon

infi
08-15-2003, 10:07 AM
hi ;)

yeah I am aware of the lack of color, but nevertheless I think it still looks good, but I could try

and about the depth of the cuts, it's difficult to do that on a lowres texture

http://www.chaosworx.net/models/render/deagle_maps.jpg

Refulgo
08-15-2003, 10:21 AM
I think it looks good, for a clean game like The Matrix it would be just fine without any "color" but for a game like some BF mod or something its to perfect, maybe u should do one texture with dust and durt just for the hell of if

and about the "counting", maybe u should remove it completely, problem solved :)

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