robomojo
10-22-2009, 11:44 PM
Hello,
I'm looking for a command or method to get a node by its name in mel. Obviously coming from maxscript here.
Basically want to map objects to variables, so that I can easily use the same rigging script for different characters.
// example only
// mapping
$R_toe_bone = character3|skeleton|root|upperleg|lowerleg|foot|toe;
$R_toe_ctrl = character3|IK|toegroup;
// connecting
$R_toe_bone.rotateX = -$R_toe_ctrl.rotateX;
Can anyone help me out?
I'm looking for a command or method to get a node by its name in mel. Obviously coming from maxscript here.
Basically want to map objects to variables, so that I can easily use the same rigging script for different characters.
// example only
// mapping
$R_toe_bone = character3|skeleton|root|upperleg|lowerleg|foot|toe;
$R_toe_ctrl = character3|IK|toegroup;
// connecting
$R_toe_bone.rotateX = -$R_toe_ctrl.rotateX;
Can anyone help me out?
