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disanski
10-22-2009, 06:39 PM
Hello everybody. I am doing my first game character and I am working on the best part of it all, the UV's.
Please excuse me if this is not the right place to post this.
Currently I am trying to mirror some of my UV's but it looks like I am missing something.
I would like to mirror the bottom part of my leg and the arm. What I did is detached the parts I will be mirroring. Mirrored them then weld them back together. Now I have the mirrored uv's sitting exactly underneath the once I mirrored them from and they are actually inverted. I know I cant have overlapping uv's and I know I cant have inverted faces, so how exactly do I do that? What should I do with the mirrored uv's for the baking process and what steps should I follow in order to save some space for the textures with mirroring some of my UV's?
I am using 3ds Max 2010
Thank you very much in advance everybody.

GradiusCancer
10-23-2009, 12:01 AM
UVs are separate from faces. For the most part, anything you do to UVs has no real effect on the model beside the appearance of the material.

As for baking, you should only bake unique sections of the model. You can detach or delete the mirrored sections of the model for baking if you like. You will find if you try to bake with both there is a good chance you will get rendering errors.

disanski
10-23-2009, 05:10 PM
Thanks Chris. I got some more help on the topic and I will just delete the parts i am mirroring, will do the bakes and then mirror them and attach them. I will post some updates when I am done :) thanks once again

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