farhquad
08-14-2003, 11:21 AM
I've been contacted by a company already by mail. They asked for a test, Model a Tiger I tank with 2500 polys max and texture it. After that they contacted me by email to say I continue in the process of selection.
They put a list of models as the first part of the job. Well, in the mail they say it is for a game more or less in the line of C&C or Blitzkreig or .....the hell, so the models really don't hve to be that detailed.
The fact, and here a appeal to the community sense of these forums, I need advice.
They say that probably the job will be FREELANCE like, and they ask for a budget and a time chart to see how much and how long will it take us to do 26 units (varing from tanks to jeeps...).
- How much is "normal" for a model with this features?
- How long in time is "normal" also?
THANKS IN ADVANCE TO EVERYONE WHO ANSWERS.
And, almost forgot the image, here is the tnk I did for the first part of the selection.
The ingame models should be about 800 polys the most complex.
here is the image of the tank modeled and textured I did for the inicial test:
- GAME ART FORUM (http://www.cgtalk.com/showthread.php?s=&threadid=81667)
They put a list of models as the first part of the job. Well, in the mail they say it is for a game more or less in the line of C&C or Blitzkreig or .....the hell, so the models really don't hve to be that detailed.
The fact, and here a appeal to the community sense of these forums, I need advice.
They say that probably the job will be FREELANCE like, and they ask for a budget and a time chart to see how much and how long will it take us to do 26 units (varing from tanks to jeeps...).
- How much is "normal" for a model with this features?
- How long in time is "normal" also?
THANKS IN ADVANCE TO EVERYONE WHO ANSWERS.
And, almost forgot the image, here is the tnk I did for the first part of the selection.
The ingame models should be about 800 polys the most complex.
here is the image of the tank modeled and textured I did for the inicial test:
- GAME ART FORUM (http://www.cgtalk.com/showthread.php?s=&threadid=81667)
