View Full Version : Demo Reel Draft
kronkhal 10-22-2009, 02:25 AM Hi everybody!
This is my first post in this forum. As the date to present my demo reel comes closer, I need as much critique as possible on my animations. I've retouched most of them except for the fight scene. I'll be adding and additional walk cycle and, if I have enough time, a small 5 second lip sync. I'm planning to add also one shot of this (http://www.youtube.com/watch?v=bnEECJnHS3s) video, but still not sure.
So please, feel free to critique my work. Thanks in advance!
http://www.youtube.com/watch?v=ialOkQ1j16k
BTW, this are just previews. The full versions will have some decent lighting.
Kron.
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thehive
10-22-2009, 02:53 AM
good work kronkhal, i would advise not to put the ball with box animation it would do more harm than good
EricDLegare
10-22-2009, 03:19 AM
Everything before 0.42 felt good, after that it seams like fillin with "not as good" animations.
and about the Ball and boxes thing, I`d say no as well...
better to have a 42sec reel with good animation than trow some filling and lower the average quality of your reel.
And about the previews/lighting, I though the reel look good because it went straith to the point, only animation, as it is an animation reel after all.
thehive
10-22-2009, 02:28 PM
2 Eric's cant be wrong lol
kronkhal
10-22-2009, 03:17 PM
Thanks for the critique guys!
@thehive: I heard in other forums also that I shouldn't put the ball and blocks, so I'm sure now I shouldn't... :)
@EricDLegare: Can you tell me what's wrong with the other animations after 0.42? What can I do to improve them?
BTW, I use your trajectories script everyday man! Good stuff there!
Ustel3Dman
10-25-2009, 06:17 PM
Hey,
when the hulk guy is bringing his left arm and leg down they make contact at the same time. I would make the foot contact the ground a frame or two before the hand. I think the body needs more recoil when it hits the ground.
I think you can take out the final cut for the hulk scene where he looks at the camera and hits it or something. it looks alright ending in him flexing.
Good Luck!
Justin
Wilson-3d
10-26-2009, 05:09 PM
I think you have a lot of nice work here. I would keep it all but the walk cycle strut @ 47. The rest looks a lot stronger in my opinion. Nice work.
mistasam02
11-02-2009, 06:04 AM
That was awesome! Your Hulk transformation was freakin amazing man. Great job! I agree that the strutting cycle is kinda fill-in, but it's pretty well done, so keeping that is up to you. The very last shot (fight sequence) is lacking weight throughout. It happens so fast and neither character has much anticipation.. so if there was anything I'd suggest working on it would be that. Overall though I loved your stuff! Good luck.
kronkhal
11-02-2009, 04:59 PM
Thanks for all the comments!
At the beginning I decided to remove both the walk and the fight scene, but lately I received good crits about the fight scene, and that it only needs some work to improve it. I'll try to spend more time with it to refine it, so it'll be "demo-reel" ready.
I'm currently working in a run-jump shot that was going to replace the fight scene, and on a vanilla walk cycle, to replace the personality walk I have now.
I'll keep my progress posted... ;)
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