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View Full Version : Newbie question about Blender/3DS vs. ZBrush


jozizo
10-21-2009, 07:11 PM
I'm very new to modeling all around. I decided to learn the basics before I spent the money on 3DSM, so I got Blender. I figure as long as I know the fundamentals learning different software shouldn't be much of a problem.

But then I see ZBrush (and zSpheres??). I thought it was just another modeling program, but I notice a lot of images in the gallery were created using BOTH 3DSM and ZBrush.

Why is this? I looked at Pixelogic's site, and it seems more like a sculpting tool, and I can kinda see the use of it, but with a little more searching around the industry it seems to be a standard of sorts.

So, why would one use 3DSM and then ZBrush? Or is it the other way around? Like I said, I'm pretty new to the idea as a whole so maybe I'm missing something super obvious.

Quipster
10-21-2009, 07:58 PM
People will often create a lower poly version of their object/character in 3Ds, then bring it into Zbrush to do a more detailed sculpt.

While it would be possible to achieve the same level of detail using only 3ds, 3ds + z-brush speeds up, and simplify the process dramatically. Likewise, it would be possible to create a basic mesh in z-brush using z-spheres, it is considerable easier to do in max.

Hope this helps... I'm quite new myself :P

jozizo
10-21-2009, 08:06 PM
I guess that sounds pretty cool. I'm somewhat comfortable with my vertices and edge loops, so I wonder about pulling that into another program and adding detail. Sounds productive at the least.

Now I wanna try it. Bah on moneys though. Wish all these companies would offer some sort of "I'm a newb and don't even know what I'm doing" price. I wanna play with Maya, 3DSM and now ZBrush. Hate to lay down the cash though.

Anywho, appreciate the reply. Thanks.

Quipster
10-21-2009, 08:09 PM
I guess that sounds pretty cool. I'm somewhat comfortable with my vertices and edge loops, so I wonder about pulling that into another program and adding detail. Sounds productive at the least.

Now I wanna try it. Bah on moneys though. Wish all these companies would offer some sort of "I'm a newb and don't even know what I'm doing" price. I wanna play with Maya, 3DSM and now ZBrush. Hate to lay down the cash though.

Anywho, appreciate the reply. Thanks.

Well, there is Gmax... Its how I got my first taste of 3ds... It's essentially 3dsm, but quite simplified. It's used a lot for creating mod assets and whatnot... But if I recall correctly, its pretty close to what max feels like.

Zbrush might have a trial, would be worth a check... Not sure about Maya tho.

Good luck !

P.S.
Here's the link to Gmax... If you want to give it a shot.

http://www.turbosquid.com/gmax (http://www.turbosquid.com/gmax)

http://www.vmbollig.de/msts/tut_en/installation/gmax_ohne_plugin.jpg
Gmax

http://img179.imageshack.us/img179/9030/scenehi5.jpg

3Ds Max

Animasta
10-21-2009, 08:14 PM
Both 3DS and Maya would be viable options for a modeling app. And Zbrush is a sculpting app, which is good for adding a bunch of detail to your models, and even painting them in 3D if you wish. You can export out normal maps to get the detail of the high poly mesh from Zbrush onto the lower poly mesh in your modeling app.

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10-21-2009, 08:14 PM
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