pgpreeth
10-21-2009, 06:35 PM
Match UV Script for maYa
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http://www.creativecrash.com/system/photos/000/066/444/66444/big/MatchUV.jpg?1256049563
The MatchUV script snaps a selection of a polygon object’s sample points to one or more target types. Unlike regular snapping, which only affects the selected point closest to the mouse-down position, matching can affect all of the points in the selection, and typically affects more than one of them.
In practice, this is useful for precisely matching the positions of two or more discontiguous groups of sample points. For example, you could match the sample points from one half of an object to the points from the other half, creating a symmetrical texture map.
By default, the Match command uses a Tolerance value of 0.01 which is sufficient enough to match. Tolerance is the threshold within which snap targets are sought. The larger the tolerance value, the farther away potential snap targets can be, and vice-versa. You can deactivate the tolerance, in which case the selected points are snapped to their closest targets.
Download At
MatchUV.mel (http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/match-uv-in-maya)
http://www.creativecrash.com/system/photos/000/066/445/66445/big/Help_MatchUV.gif?1256049637
http://www.creativecrash.com/system/photos/000/066/446/66446/big/Help2.JPG
http://www.creativecrash.com/system/photos/000/066/447/66447/big/Help3.JPG
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=====================
http://www.creativecrash.com/system/photos/000/066/444/66444/big/MatchUV.jpg?1256049563
The MatchUV script snaps a selection of a polygon object’s sample points to one or more target types. Unlike regular snapping, which only affects the selected point closest to the mouse-down position, matching can affect all of the points in the selection, and typically affects more than one of them.
In practice, this is useful for precisely matching the positions of two or more discontiguous groups of sample points. For example, you could match the sample points from one half of an object to the points from the other half, creating a symmetrical texture map.
By default, the Match command uses a Tolerance value of 0.01 which is sufficient enough to match. Tolerance is the threshold within which snap targets are sought. The larger the tolerance value, the farther away potential snap targets can be, and vice-versa. You can deactivate the tolerance, in which case the selected points are snapped to their closest targets.
Download At
MatchUV.mel (http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/match-uv-in-maya)
http://www.creativecrash.com/system/photos/000/066/445/66445/big/Help_MatchUV.gif?1256049637
http://www.creativecrash.com/system/photos/000/066/446/66446/big/Help2.JPG
http://www.creativecrash.com/system/photos/000/066/447/66447/big/Help3.JPG
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