Quipster
10-21-2009, 04:44 PM
Hello guys.
I've been using Max a while, and while I wouldn't say I'm a great artist, I think I have a pretty good grasp of it.
My question is... How would you go about creating a shape like a sphere with a torus through it... Like, for example, the knob for setting the time on a pocket watch... At the moment, I would simply create a sphere, and a torus, and have them intersect... With some geometry of the torus being covered by the sphere, however I know there is a better way.
Also, if I had an object like this... Is there a way to make it appear like there is a weld (or just a curve in the corner) where the objects intersect ? I haven't been able to find a tutorial on this, so if anyone knows how, or has a tutorial for this, please let me know ! Much appreciated...
Quip
I've been using Max a while, and while I wouldn't say I'm a great artist, I think I have a pretty good grasp of it.
My question is... How would you go about creating a shape like a sphere with a torus through it... Like, for example, the knob for setting the time on a pocket watch... At the moment, I would simply create a sphere, and a torus, and have them intersect... With some geometry of the torus being covered by the sphere, however I know there is a better way.
Also, if I had an object like this... Is there a way to make it appear like there is a weld (or just a curve in the corner) where the objects intersect ? I haven't been able to find a tutorial on this, so if anyone knows how, or has a tutorial for this, please let me know ! Much appreciated...
Quip
