jasonhuang1115
10-19-2009, 08:39 PM
Hi,
I have been trying over the weekend to get this solved but in vain.
What I want to get is simply layering a grunge texture ( assigned to a Lambert shader or just a surface shader) on top of a mia material. But I lost great amount of details when layering shaders using either the mib_color_mix or mix8layer (haven't tried djx_color_mix yet). I use a really simple scene as a test.
Render of the grunge texture assigned to a surface shader.
http://screensnapr.com/u/59m2fv.png
I then save the grunge (only) with transparency as a TIFF.
http://screensnapr.com/u/w3j6zc.png
Using mib_color_mix, pure white surface shader as the color_0. Grunge texture assigned to a 2nd surface shader and assign the 2nd surface shader to color_1. The shading network is:
http://screensnapr.com/u/uvlwls.png
http://screensnapr.com/u/8k2rrp.png
And the render:
http://screensnapr.com/u/fsnf82.png
A lot of details are lost. I tried different blending modes as well as masks for the weight as mentioned by djx in his blog, but still the details are lost. How to get them back? (scene file attached)
- Jason
I have been trying over the weekend to get this solved but in vain.
What I want to get is simply layering a grunge texture ( assigned to a Lambert shader or just a surface shader) on top of a mia material. But I lost great amount of details when layering shaders using either the mib_color_mix or mix8layer (haven't tried djx_color_mix yet). I use a really simple scene as a test.
Render of the grunge texture assigned to a surface shader.
http://screensnapr.com/u/59m2fv.png
I then save the grunge (only) with transparency as a TIFF.
http://screensnapr.com/u/w3j6zc.png
Using mib_color_mix, pure white surface shader as the color_0. Grunge texture assigned to a 2nd surface shader and assign the 2nd surface shader to color_1. The shading network is:
http://screensnapr.com/u/uvlwls.png
http://screensnapr.com/u/8k2rrp.png
And the render:
http://screensnapr.com/u/fsnf82.png
A lot of details are lost. I tried different blending modes as well as masks for the weight as mentioned by djx in his blog, but still the details are lost. How to get them back? (scene file attached)
- Jason
