pmerre20
10-19-2009, 02:39 PM
Hey guys,
I was wondering if anyone could tell me how to avoid getting double transformations on geometry I have attached (using a wrap deformer) to a character I am animating when I try to scale that character.
I created the geometry, positioned it on the character's arm, selected it, then shift selected the arm geometry (which was already skinned) and created a wrap deformer. It works great and moves with the arm in both IK and FK, but when I grab the main character ctrl, and scale it, the geometry inherits double transformations.
Any fixes?
Thanks
I was wondering if anyone could tell me how to avoid getting double transformations on geometry I have attached (using a wrap deformer) to a character I am animating when I try to scale that character.
I created the geometry, positioned it on the character's arm, selected it, then shift selected the arm geometry (which was already skinned) and created a wrap deformer. It works great and moves with the arm in both IK and FK, but when I grab the main character ctrl, and scale it, the geometry inherits double transformations.
Any fixes?
Thanks
