caro
10-19-2009, 02:36 PM
Hi,
I feel like this is pretty lame question to ask but I can't seem to find an answer so here it goes:
I'm working on a scene with bunch of concrete blocks in it. They are supposed to be pretty much gray. I made a gray concrete texture, hooked it up to mia_architecture material. Also made bunch of maps (reflection, gloss, roughness) as it is supposed to be polished concrete in a way. I use physical sun/sky and FG to lit it. The problem is that the concrete color turnes out after rendering anything but gray regardless the texture color...
I tried everything: I removed all reflections, I played with diffuse weight, I removed physical sky and used HDRI map instead - the concrete block ALWAYS comes off as light's color (lit part) or HDRI/sky color (shaded parts). I know it is supposed to take light's color but I didn't realize to this extend. The question is, how to I make it appear gray as concrete do? :)
Thanks!
Karol
I feel like this is pretty lame question to ask but I can't seem to find an answer so here it goes:
I'm working on a scene with bunch of concrete blocks in it. They are supposed to be pretty much gray. I made a gray concrete texture, hooked it up to mia_architecture material. Also made bunch of maps (reflection, gloss, roughness) as it is supposed to be polished concrete in a way. I use physical sun/sky and FG to lit it. The problem is that the concrete color turnes out after rendering anything but gray regardless the texture color...
I tried everything: I removed all reflections, I played with diffuse weight, I removed physical sky and used HDRI map instead - the concrete block ALWAYS comes off as light's color (lit part) or HDRI/sky color (shaded parts). I know it is supposed to take light's color but I didn't realize to this extend. The question is, how to I make it appear gray as concrete do? :)
Thanks!
Karol
