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View Full Version : Exported Normal Maps Not Looking Right in Maya....


Shibalba
10-19-2009, 10:15 AM
Hey guys, got an issue here. Ive modeled a low poly base mesh in Maya, exported it to Zbrush for scultping muscles and other detail. However when I create and export my normal maps to apply to the low Res mesh, they look utterly aweful in maya, especially when rendered out (viewport is still bad as well but better than rendered). Anyone able to help me out with this?

Zbrush:

http://www.visionstudios.com.au/blog/images/Zbrush.jpg

Maya Viewport (high quality setting):

http://www.visionstudios.com.au/blog/images/Viewport.jpg


Maya Render (Check out those knees... :P):

http://www.visionstudios.com.au/blog/images/Render.jpg


Wireframe (Not sure if anything here would be to blame):

http://www.visionstudios.com.au/blog/images/mesh.jpg


Any help greatly appreciated.

ezekiel66
10-19-2009, 03:30 PM
Unfortunately the normal map exporter in zbrush is not the best. Try using xnormal (http://www.xnormal.net/Downloads.aspx) instead.

Shibalba
10-19-2009, 05:34 PM
ah thnks mate il give that a go and let you know how it turns out.

kayan
10-19-2009, 11:50 PM
It looks like your uvs might be reversed on the knees. In your uv texture display toggle uv shaded display to check if they are reversed (red shaded).

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10-19-2009, 11:50 PM
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