View Full Version : Building a Skellie in LW for MB
DigiLusionist 08-13-2003, 09:34 PM Is there a standard set up I must follow for MB when I'm creating skelegons in LW? Naming conventions, etc.
Thanks!
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Rabid pitbull
08-13-2003, 10:20 PM
yes it is very important, otherwise the rig will not auto characterize. do a search here for 3ddaves lw rig, it is a skelegon rig properly built and named for mb. Huge timesaver to just have to adjust this rig.
:thumbsup:
ok i did a search for you, go here. (http://www.cgtalk.com/showthread.php?s=&threadid=65961&highlight=3ddave)
LFGabel
08-13-2003, 10:20 PM
Yes there is... if you can't find it in your manual or in the online help, there's a thread in this forum started by 3DDave that has a LW MB rig ready to go. You could glean the naming convention off that...
But you don't *have* to use the naming convention. However if you don't, you have to manually drag and drop bones into the MB control rig, taking you 5 minutes instead of 5 seconds.
DigiLusionist
08-13-2003, 11:31 PM
Thanks, guys. I had already downloaded Dave's skeleton, but I kept getting a parent issue when trying to Characterize. I used version e.
I wanted to make one from scratch in LW. I'll go through the online docs next.
Again, thanks, all!
3d daves rig is great, it works a treat but it still has that lightwave thing about parenting skelegones in modeller not being the same as layout. after you have converted the skelegones to bones just make the leftleglink and rightleglink children of hips and the eyes children of head save your scene then export to fxb and it will work a treat.
tpe
DigiLusionist
08-14-2003, 05:32 PM
Thank you for that. Will give it a go!
DigiLusionist
08-18-2003, 11:41 PM
I used Dave's rig again, and made the necessary parenting setting. I did get the character to characterize, and to accept input from some motions.
The problem I now have is that the mesh at the center of my character stays in place, while the rest of the geometry is deformed.
This results in his gut being stretched. Does this have something to do with the reference null?
Or what am I not doing right?
Thanks!
LFGabel
08-19-2003, 12:46 AM
Hard to tell without seeing an image. Can you post one?
DigiLusionist
08-19-2003, 01:11 AM
Here's a .jpg of the problem... The part in the white circle stays where it is.
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