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marcuso
10-17-2009, 08:39 PM
Hi,

So, I've just started out using c++ for developing plug-ins for Maya 2009x64 under XPx64 and no I'm skipping couple of chapters to compile an existing plug-in. Namely, this one: http://code.google.com/p/dqdeformer/

I've got VC8sp1 and have gotten as far as setting up the MayaPluginWizard. How would I go about compiling this plug-in?

efecto
10-18-2009, 05:42 AM
Hi,

So, I've just started out using c++ for developing plug-ins for Maya 2009x64 under XPx64 and no I'm skipping couple of chapters to compile an existing plug-in. Namely, this one: http://code.google.com/p/dqdeformer/

I've got VC8sp1 and have gotten as far as setting up the MayaPluginWizard. How would I go about compiling this plug-in?

i have a question. how do I download the source code on that page?

marcuso
10-18-2009, 03:15 PM
Mmm, it's kinda tricky. You have to go through the "Updates" link, under the tabs.

Robert Bateman
10-19-2009, 11:28 AM
Same way you would for any x64 dll project. Add a new platform (x64) in the configuration manager, then change the libs directory so it's pointing at the x64 maya API libs.

marcuso
10-19-2009, 01:03 PM
Mm, sorry but I'm gonna need more precise direction than that. :) I've only compiled single file programs til now. This thing has got a few, and I'm unsure what goes where, but more importantly, how to know what goes where. The header file is self-explanatory, but the various .cpp files and an .so file. Also a makefile, but I'm guessing thats for linux.

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10-19-2009, 01:03 PM
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