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View Full Version : benchmarking modo's GL viewport?


cgbeige
10-17-2009, 06:28 PM
I'm doing a review of the Quadro 4800 Mac edition and want to include modo 401 as a benchmark. I'm wondering if someone can give me a few pointers on how to do a Maya playblast type benchmark with modo - I can make a poly heavy scene but I need some tips to animate a flyby and make sure that it's drawing every frame as opposed to doing a playback that is realtime with respect to the animation time. I'll measure the time it takes to draw all frames of a flyby. Any help appreciated.

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