Tocpe
08-13-2003, 07:45 PM
I've been studying some of Francisco Cortina's work lately, and I've noticed he adds a small detail to the eyes that gives it that final "wet" look. Does anyone know how this liquid is created? Is a separate mesh, texturing, or some combo of both? And what about animation? If he's using a texture, it's no big deal; but if it's a mesh, how do you make it look right when the eye moves and/or blinks?
Anyone have any ideas?
Here's a pic demonstrating what I'm talking about:
http://www.deepwaterstudios.com/cg/misc2/francisco.jpg
Copyright Francisco Cortina and probably the company he created this for... :)
I was thinking ths could also be used in smile where the saliva gathers around the teeth.
Anyone have any ideas?
Here's a pic demonstrating what I'm talking about:
http://www.deepwaterstudios.com/cg/misc2/francisco.jpg
Copyright Francisco Cortina and probably the company he created this for... :)
I was thinking ths could also be used in smile where the saliva gathers around the teeth.
