Dancing Monkey
08-13-2003, 07:06 PM
Hello, everyone.
Well, I was recently recruited to do some building models for a freeware game called Unreal Fantasy. As of now I don't have much knowledge of the story (and even if I did I probably wouldn't be able to say anything about it), but I do know that it will be mixing the worlds of popular Japanese console RPGs and using the Unreal Tournament 2003 engine.
Well, anyway, I was told to make a junk house... you know, something a hobo would live in in the middle of a field somewhere... Well, I made this "hobo house" and I was wondering what you guys thought I should add (other than textures, since I'm not texturing). Those little spiky looking things are grass blades, but I'm not worried about the detail of those at the moment. That mat is his sleep mat, there's a crate and a tire, and the roof is more of a cloth, or tarp... I'm not sure right now.
So, what should I add?
(the picture attached is of poor quality because I can't put any nice quality images on here...)
Well, I was recently recruited to do some building models for a freeware game called Unreal Fantasy. As of now I don't have much knowledge of the story (and even if I did I probably wouldn't be able to say anything about it), but I do know that it will be mixing the worlds of popular Japanese console RPGs and using the Unreal Tournament 2003 engine.
Well, anyway, I was told to make a junk house... you know, something a hobo would live in in the middle of a field somewhere... Well, I made this "hobo house" and I was wondering what you guys thought I should add (other than textures, since I'm not texturing). Those little spiky looking things are grass blades, but I'm not worried about the detail of those at the moment. That mat is his sleep mat, there's a crate and a tire, and the roof is more of a cloth, or tarp... I'm not sure right now.
So, what should I add?
(the picture attached is of poor quality because I can't put any nice quality images on here...)
