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UnReaL4
10-16-2009, 02:32 PM
hey masters..

how can i take this result on my model... what settings do i have to do on vray and material editor.. and for lights??

http://www.3dtotal.com/team/Tutorials/worm/img/00r.jpg

ndeboar
10-16-2009, 02:35 PM
errr, that just looks like flat color to me. Lambert?

kanooshka
10-16-2009, 04:46 PM
Looks like a lambert with a rim multiplier. I think they call it falloff in 3dsmax but I'm not sure.

UnReaL4
10-16-2009, 09:31 PM
yeah, it seems falloff.. but what do i have to do for this??

pls help me

phix314
10-17-2009, 07:53 AM
There are a lot of resources via a quick google search. Terms you may want to use are "rim shaders" "rim lighting with textures" "ramp shading" to name a few.

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