3d101
08-13-2003, 06:08 PM
I've opted to do morphing for my facial animations in my animated short that I am working on but I seem to run into some problems with the morph modifier in 3ds max 5.1.
The character I am trying to morph from is already entirely boned and skinned. I have set up a limited amount of bones in the facial area since I plan on just moving points and morphing from the base/orignal object to the seperate targets that I plan to setup. The problem I run into is when I go to move the neck bone for my obj and I go to move the morph slider for my eyelid max takes the object back to its original position i.e. target position and ignores my bone setup.
My morph modifier is placed on top of my skin mod in the modifier stack. I've played around with moving the morph modifier before the skin mod and I get even weirder results.
Pretty much what I want to do is to be able to animate the body and head movements via bones and animate all facial expression via the morph modifier.
Any help on this matter will be greatly appreciated.
The character I am trying to morph from is already entirely boned and skinned. I have set up a limited amount of bones in the facial area since I plan on just moving points and morphing from the base/orignal object to the seperate targets that I plan to setup. The problem I run into is when I go to move the neck bone for my obj and I go to move the morph slider for my eyelid max takes the object back to its original position i.e. target position and ignores my bone setup.
My morph modifier is placed on top of my skin mod in the modifier stack. I've played around with moving the morph modifier before the skin mod and I get even weirder results.
Pretty much what I want to do is to be able to animate the body and head movements via bones and animate all facial expression via the morph modifier.
Any help on this matter will be greatly appreciated.
