Kien
10-15-2009, 11:35 PM
I'm making a little bronze sword in maya and the soft edges on it on some planar polygons looks wrong. Looks like they "go down" a tiny bit or something. See picture.
http://img49.imageshack.us/img49/817/modelingsmoothproblem01.jpg
On the top middle picture, the blue lines covers the polygons which are all planar to each other.
You see some edges does not look properly. Why does this come and how to fix it without adding a heck more polygons?
http://img49.imageshack.us/img49/817/modelingsmoothproblem01.jpg
On the top middle picture, the blue lines covers the polygons which are all planar to each other.
You see some edges does not look properly. Why does this come and how to fix it without adding a heck more polygons?
