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Kien
10-16-2009, 12:35 AM
I'm making a little bronze sword in maya and the soft edges on it on some planar polygons looks wrong. Looks like they "go down" a tiny bit or something. See picture.

http://img49.imageshack.us/img49/817/modelingsmoothproblem01.jpg

On the top middle picture, the blue lines covers the polygons which are all planar to each other.

You see some edges does not look properly. Why does this come and how to fix it without adding a heck more polygons?

himadrism
10-16-2009, 12:50 AM
do you have smooth preview on?( i.e. have you pressed 3 on your keyboard)..if not, you can select all faces on your model...go to normals- unlock normals...then click on set to face...hope this helps..

phix314
10-16-2009, 04:13 AM
Set to face will usually just harden everything, giving the faceting look.

You can set the normal angle manually by selecting it and soften/harden option box.

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10-16-2009, 04:13 AM
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