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Oddgit
10-15-2009, 06:55 PM
Hi, i have a shader using altitude blending and i was wondering if it is possible to make the transition zone between the two shaders noisy instead of a smooth line, or gradient?

cheers.

bruno021
10-18-2009, 09:31 AM
Altitude blending? using which input and output?

Oddgit
10-25-2009, 08:20 AM
managed to fix it. I had a layered shader, a crater, and needed it to be rock at higher altitudes, but the default blending was just a like with a smooth gradient, for some reason the fractal wasn't noising up the transition, i bounced vue and it worked.

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10-25-2009, 08:20 AM
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