royterr
10-14-2009, 11:24 PM
I know that mimap filtering is essential when rendering animations, it avoids spatial and temporal aliasing or in simple words flickering in textures.
My problem with mimap filtering is that it blurs too much the texture even from a near camera distance and washes away all the nice fine details (even when mimap eliptical filtering is enabled with difeerent settings).
This is very limiting especially when trying to work on a convinving shader. For exemple, here, i am using a snow bump texture on my material with miamap filtering, notice how much it blurs the bump texture (specially when the texture is tiled several times) making it ugly,dull,flat,unrealistic. What i want is a fine detailed bump texture that doesn't flicker in animations, am i asking to much? it seems impossible to achieve that in MentalRay.
http://sor.typepad.com/.a/6a00d8350600cb53ef0120a5e6b5a7970b-pi
My problem with mimap filtering is that it blurs too much the texture even from a near camera distance and washes away all the nice fine details (even when mimap eliptical filtering is enabled with difeerent settings).
This is very limiting especially when trying to work on a convinving shader. For exemple, here, i am using a snow bump texture on my material with miamap filtering, notice how much it blurs the bump texture (specially when the texture is tiled several times) making it ugly,dull,flat,unrealistic. What i want is a fine detailed bump texture that doesn't flicker in animations, am i asking to much? it seems impossible to achieve that in MentalRay.
http://sor.typepad.com/.a/6a00d8350600cb53ef0120a5e6b5a7970b-pi
