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View Full Version : 3ds Max Ik chain not executing properly?


Dave_Hingley
10-14-2009, 01:08 PM
I have two ik legs set up identically, while i move the pelvis, the one leg stays locked to the ground, tho other stretches out, but if i refresh the viewport after drawing, byt moving the time slider forwards and backwards, the ik chain re evaulates and snaps back to the ground. I am using max 2010

whats going on?

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