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acanaday
10-12-2009, 10:53 PM
I figured I should make a thread to update when new episodes come out.

For those who don't know about this podcast yet, it's dedicated to being a free information source for those looking to get their start in the games industry. Right now it's just me interviewing coworkers from BioWare, with an occasional outside guest. Our latest episode (#5) is all about Environment art, with special guest Mike Harnisch, Senior Environment Artist at BioWare, and Adam Bromell, Artist at Relic and Head Administrator for Polycount.

You can check them out / subscribe here. (http://gim.acanaday.com)

moidphotos
10-13-2009, 11:23 PM
Thanks Aaron, those are really interesting, I have passed them onto my students, very kind of you to make them and share them.

eddc86
10-14-2009, 01:50 AM
This is fantastic, great info. Thank you so much to you and your guests and keep it up!! I wish I could donate, but I am currently broke and trying to get into the industry, but once I do I'll be happy to help out.

kwynn
10-14-2009, 05:38 PM
These are great Aaron. Thanks for taking the time to make them and share them. I've only listened to the environment art podcast so far but it had a lot of great information in it and I look forward to listening to the others.

acanaday
10-28-2009, 04:05 PM
Episode 7: Portfolios!

You've been asking for this episode, and it's finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster (http://isaacoster.com/) , Environment Artist at BioWare, and Riki Babington, President of Eat 3D (http://eat3d.com/) , which provides some great tutorials focused on game art & the Unreal Engine. We discuss what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more! This is our longest episode yet, with plenty of awesome info, so don't miss this one!

http://gim.acanaday.com

switchblade327
10-28-2009, 05:38 PM
Sounds cool, Aaron. Kind of similar to what we've been doing at the ReAnimators Podcast (http://www.reanimators.net) which funnily enough, also started in Austin (though only one of us is still there). It's always good to see more behind-the-scenes podcasts that hopefully answer some of the questions people ask over and over again about the industry.

I think it's also good for people to hear that devs are normal people and not the faceless, lazy, uncreative, evil, greedy, corporate lackies that some of the 'fan' message board regulars seem to think.

acanaday
11-11-2009, 06:28 AM
Ha! Yeah I have listened to the Re-animators podcast a bit. I'm friends with Christian Shepard, who also used to work at Edge of Reality. They did a great job with the Dragon Age port for 360. (which I am totally hooked on right now!)


We have a new episode up all about Character Art:

On this weeks episode, we sit down with two great Senior Character Artists: BioWare's Pedro Toledo (http://www.manufato.com/) and Blizzard's Vitaliy Naymushin (http://www.t3h-v.com/), to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / BioWare battles ensued, which hopefully proves we only have the utmost respect for each other. Unfortunately Vitaliy's rabid dog was not on board with the anti-aggression pact, and decided to turn on his owner. Don't miss all the action, adventure, and of course, great information.

http://gim.acanaday.com

Intervain
11-11-2009, 10:21 PM
That's a really cool podcast to listen to - really interesting :)

spindraft
11-12-2009, 12:25 AM
Ha! Yeah I have listened to the Re-animators podcast a bit. I'm friends with Christian Shepard, who also used to work at Edge of Reality. They did a great job with the Dragon Age port for 360. (which I am totally hooked on right now!)


We have a new episode up all about Character Art:

On this weeks episode, we sit down with two great Senior Character Artists: BioWare's Pedro Toledo (http://www.manufato.com/) and Blizzard's Vitaliy Naymushin (http://www.t3h-v.com/), to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / BioWare battles ensued, which hopefully proves we only have the utmost respect for each other. Unfortunately Vitaliy's rabid dog was not on board with the anti-aggression pact, and decided to turn on his owner. Don't miss all the action, adventure, and of course, great information.

http://gim.acanaday.com

Awesome. Going to have to pop a squat for this after work.

Thanks for all this great info as well. I'm planning to hit the pavement in Austin next summer, & coming from a different industry, the somewhat unique 'do's 'n don'ts' are very helpful.

Thanks again!

switchblade327
11-12-2009, 11:53 AM
Ha! Yeah I have listened to the Re-animators podcast a bit. I'm friends with Christian Shepard, who also used to work at Edge of Reality. They did a great job with the Dragon Age port for 360. (which I am totally hooked on right now!)

Small world :) Christian was a guest on our episode about work/family balance. Episode 21, I think (I was away for that one).

I took some issue with the 'technical design' episode. To me, your guest kind of made it sound like you would get hired as a designer just for having great ideas and suddenly get to trump all the other creative specialists in being a cinematic director, animation lead, etc. I guess the pie in the sky ideal of what a designer is. It's a creative industry and most people have some great ideas, from the IT guy to the CEO (well, not usually the CEO!).

I don't know many, if any gameplay designers who got hired primarily on a cool idea or documentation. Most got their foot in the door through QA, mods/indy/college games, level design, scripting or something else directly productive. I know that was all mentioned too and I might've just left with the wrong impression of what he was emphasizing. It's also possible that Bioware hires a lot differently then studios I've worked for but I felt it was worth mentioning.

acanaday
11-12-2009, 03:33 PM
yeah Ryan, that's a good point to clarify.

I think he was just being EXTRA cautious about discounting the importance of a good idea, which people tend to do a lot now days. I think his point was that from a design standpoint, you are going to be much more likely to get a job if your mods, scripts, or indy stuff have AMAZING ideas behind them. The kind of thing that makes the other designers think "HOW did he do that?" That kinda thing shows off creative ideas much better than just applying somewhere with just some ideas in a notebook, saying "I have good ideas! Trust me!!". Those ideas are not to be discounted.... they are part of the puzzle, but not the whole thing.

I think that's more of where he was coming from.

705
11-12-2009, 04:43 PM
subscribed.

brilliant idea, just hope that this wont stop like any other podcast like this. hope the best :)

switchblade327
11-13-2009, 07:06 AM
yeah Ryan, that's a good point to clarify.

I think he was just being EXTRA cautious about discounting the importance of a good idea, which people tend to do a lot now days. I think his point was that from a design standpoint, you are going to be much more likely to get a job if your mods, scripts, or indy stuff have AMAZING ideas behind them. The kind of thing that makes the other designers think "HOW did he do that?" That kinda thing shows off creative ideas much better than just applying somewhere with just some ideas in a notebook, saying "I have good ideas! Trust me!!". Those ideas are not to be discounted.... they are part of the puzzle, but not the whole thing.

I think that's more of where he was coming from.

Ah, ok, that I can agree with. It amazes me how unoriginal some of the mods are out there and how original a lot of the indy stuff is.

MrPositive
11-13-2009, 01:15 PM
It amazes me how unoriginal some of the mods are out there...
How dare you!! :)

Going to listen to a few of these tonight. Nice thread.

switchblade327
11-13-2009, 01:49 PM
How dare you!! :)


There are some awesome ones too! But if I see another GI rendered, untextured M1 Garand, I might puke.

Ayro
11-13-2009, 05:09 PM
Thanks for the podcasts, they're helpful!

I think you should do a podcast devoted to learning (like schools and the different programs).

Khannalxy'tys
11-13-2009, 05:29 PM
There are some awesome ones too! But if I see another GI rendered, untextured M1 Garand, I might puke.

I think he was talking about a different kind of mod :)

Great podcast though, thanks for letting us know.

acanaday
11-25-2009, 02:42 AM
Fresh off the presses:

Episode 10: Animation

This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far this is one of my favorite episodes, so don't miss it!

http://gim.acanaday.com

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