KungKrille
10-12-2009, 12:42 PM
I have a particle field with planes that has transparent textures applied to them. There are objects inside the field that are partly covered by the planes. I need to render a sequence where the objects only are visible for compositing later. I have assigned useBackground shaders to the planes and connected the textures alpha to Matte Opacity. It doesnīt seem to work though because Mentalray ignores the textures alpha and I get black rectangles instead. What is the proper way of doing this?
Edit:
I added a link to a picture. Zone A: The object is partly covered by planes that are rendered as rectangles. The alpha in the texture is ignored. Zone B: This object is covered by real geometry and is masked correctly. That is the result I want for zone A as well
Image (http://www.reclaimthedata.com/cellmembrane/mask.jpg)
Edit:
I added a link to a picture. Zone A: The object is partly covered by planes that are rendered as rectangles. The alpha in the texture is ignored. Zone B: This object is covered by real geometry and is masked correctly. That is the result I want for zone A as well
Image (http://www.reclaimthedata.com/cellmembrane/mask.jpg)
