qup
10-12-2009, 02:17 AM
Hi all, i know light bleeding has been up a lot, but this is just incredibly annoying.
I have a closed tunnel, like a long tube, with n opening in one end that opens and reveals the room with light - I have a spotlight .. this could be any light .. outside the opening that reveals the room. I need to have Spec on this light. ( i also have on FG but this doesnt seem to cause any problems. )
nomatter what i do - the spec bleeds around the tunnel frame into the tunnel. I've tried overlapping the geo by a lot, made the geometry thiiiick.. everything i can come up with... its just specular that does it..
I'm using a MIA material, and on my spotlight i have a high intensity with liear falloff and ray trace shadows set to Radius/Rays 2/14... (it still happens when i use a regular phong material..)
any suggestions are very welcome...
thanks
I have a closed tunnel, like a long tube, with n opening in one end that opens and reveals the room with light - I have a spotlight .. this could be any light .. outside the opening that reveals the room. I need to have Spec on this light. ( i also have on FG but this doesnt seem to cause any problems. )
nomatter what i do - the spec bleeds around the tunnel frame into the tunnel. I've tried overlapping the geo by a lot, made the geometry thiiiick.. everything i can come up with... its just specular that does it..
I'm using a MIA material, and on my spotlight i have a high intensity with liear falloff and ray trace shadows set to Radius/Rays 2/14... (it still happens when i use a regular phong material..)
any suggestions are very welcome...
thanks
