View Full Version : Vehicle: Pagani Zonda C12-S 7.3L
08-13-2003, 01:33 AM
These are my most recent renderings of my almost finished super car the exotic and exclusive Pagani Zonda. Mostly all i need to do is some finish work, lights, logos and numberplates.
To see the pictures click here:
Zonda Pics (http://saliksyed.tripod.com/)
There are thumbnails near the bottom of the page..
ANY comments are welcomed!
This is basically my first car other than a few crappy ones
They don't count ;)
Also here is 1 pic:
08-13-2003, 04:31 AM
Thoughts the wheel wells are WAY too bright. IRL they are almost black on most cars
Yes the lines are beautiful on that car but they get muddles up on the nose of it...
It doesn't have the point in the front and bodylines are almost non-existent
See what I mean
Anyway just my thoughts... looks good but still needs a little more chiseling
08-13-2003, 05:30 AM
Thanks... the wheel well are 2 bright because there aren't any brake calipers.
what do u mean by bodylines? the grooves ? i've put most of those in.. as for the nose (point in front of hood) yeah I know i need to work on it a bitmore
08-15-2003, 07:28 PM
okay people (i mean person)
here is a new pic:
i've posted 2 times on my own thread arrgggh and theres only1 post
08-15-2003, 09:58 PM
08-17-2003, 10:54 AM
Why did you cut off the bottom of the second pic....But anyways it looks very nice and that is a killer background.
08-21-2003, 11:31 PM
Yeah... I don't know why it happened ! I think it's tripod. When U go to my page it comes up fine but if u open the pic it's all screwed up!
BTW I put a tut on how to make the BG and the whole car...
(the pic works here)
08-22-2003, 06:52 AM
Zonda Points to Rework
I think you need to really rework quite a bit in this model. You are very close and I think that it can be great, but you need to work on the body. There are a huge amount of muddled areas where you can tell from the way the reflections are all wavy that you have uneven geometry. Also there are really rough edges almost everywhere. The only place I dont see them are on the spoiler and wheels. I dont know what program you are using, since you didn't post that, even though you were supposed to.(Read Forum Rules) Also, you should also post a wireframe. Keep working. Its close but by no means is it finished, or at least I hope not.
08-22-2003, 07:59 AM
Sorry... should've read (and rememberd) the rules more carefully ! :rolleyes:
I used 3dstudio MAX v3.1
I know the boddy is really a bit sloppy especially above the back wheels.
I'm not sure what u mean by ruff edges tho.
Ne ways heres is wire frame
08-22-2003, 02:41 PM
Sorry idn't mean rough edges as much as I meant jagged. The Anti-Aliasing is pretty bad, I dont know about Max, but Maya has a Sculpt Polygons Tool, and it has a smooth feature that I use to even out the points in my models. Migth try to find something like that.
01-15-2006, 10:00 PM
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